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I'm a colonist who has declared war on machines and intend to conquer them some day. You'll often find me deep in the trenches fighting off bugs and ugly defects in code. When I'm not tappity-tapping at my WMD (also, known as keyboard), you'll find me chatting with friends, reading comics or playing a PC game.

Saturday, July 18, 2009

SuperFactory: A generic object factory implementation in C++

If you ever wanted to use an object factory that works out of the box in C++, then this article written by Francis Xavier might help you out.

http://www.gamedev.net/reference/snippets/features/supFactory/

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